[ You've entered what appears to be a room in a hospital. There's a bed, neatly made, with an open window next to it. The window opens up to a lovely courtyard with a small pond. There's also a stand nearby the bed, one with a half-eaten cup of homemade jello on it. The room appears to be empty for now. You can hear the busy sounds of a hospital from behind the door you just closed.
There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ You've entered what appears to be a room in a hospital. There's a bed, neatly made, with an open window next to it. The window opens up to a lovely courtyard with a small pond. There's also a stand nearby the bed, one with a half-eaten cup of homemade jello on it. The room appears to be empty for now. You can hear the busy sounds of a hospital from behind the door you just closed.
There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ You've entered what appears to be a room in a hospital. There's a bed, neatly made, with an open window next to it. The window opens up to a lovely courtyard with a small pond. There's also a stand nearby the bed, one with a half-eaten cup of homemade jello on it. The room appears to be empty for now. You can hear the busy sounds of a hospital from behind the door you just closed.
There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ You've entered what appears to be a room in a hospital. There's a bed, neatly made, with an open window next to it. The window opens up to a lovely courtyard with a small pond. There's also a stand nearby the bed, one with a half-eaten cup of homemade jello on it. The room appears to be empty for now. You can hear the busy sounds of a hospital from behind the door you just closed.
There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ It's a small room, honestly, almost unremarkable-looking. The only thing of immediate note is a small chamber with a box nestled inside. There's a hallway leading outside of the room, though it's almost oppressively quiet. The air around this entire place is— uneasy, as if the wrong move could lead to something terrible. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ It's a small room, honestly, almost unremarkable-looking. The only thing of immediate note is a small chamber with a box nestled inside. There's a hallway leading outside of the room, though it's almost oppressively quiet. The air around this entire place is— uneasy, as if the wrong move could lead to something terrible. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
[ It's a small room, honestly, almost unremarkable-looking. The only thing of immediate note is a small chamber with a box nestled inside. There's a hallway leading outside of the room, though it's almost oppressively quiet. The air around this entire place is— uneasy, as if the wrong move could lead to something terrible. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
the uneasiness hanging around him is a familiar feeling; it unnerves him deep in his stomach, but he continues, because he's always vaguely uneasy.
he doesn't bother to explore the hallway, no—he heads straight to the box. and kirei will pull at the rope to untie it, seeking to then open the box in any way he can.]
[ It's a small room, honestly, almost unremarkable-looking. The only thing of immediate note is a small chamber with a box nestled inside. There's a hallway leading outside of the room, though it's almost oppressively quiet. The air around this entire place is— uneasy, as if the wrong move could lead to something terrible. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
001.
Re: 001.
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There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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[ he takes a look around before slowly moving to the window to look out of it. . . anything notable? ]
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Re: 001.
Re: 001.
There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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is there a spoon for the jello? ]
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Re: 001.
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There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
Re: 001.
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There are two other doors in the room: One leading to a bathroom, and the other appearing to lead to a closet. ]
( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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[she'll open the closet first, what's inside?]
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002.
Re: 002.
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( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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Re: 002.
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( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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the uneasiness hanging around him is a familiar feeling; it unnerves him deep in his stomach, but he continues, because he's always vaguely uneasy.
he doesn't bother to explore the hallway, no—he heads straight to the box. and kirei will pull at the rope to untie it, seeking to then open the box in any way he can.]
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Re: 002.
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( the goal of this room is "engagement" scores are based on how much you engage with the room and NPC )
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